Hey kids, would you like a first person shooter interface using the gravity gun from Half Life 2 to explore relatively complex environments mixed into a Pikmin-esque porridge of sugary goodness? Well, have I got news for you!

Elebits in Japan and the US, or Eledees in Europe/PAL territories, is a Konami game wherein you live in a world where all the electricity is generated by these cutesy creatures called Elebits (or Eledees), and "one day, a sudden lightning storm strikes and the Eledees begin to act strangely and go into hiding. It's up to you and your trusty Capture Gun to search anywhere and everywhere to capture them all." (from the back of the box). I couldn't even bring myself to paraphrase the frankly ridiculous plot, because it makes about as much sense as a DVD player's manual and is half as important to its functionality.

Don't shoot shoot shoot that gun at me.

Once you've worked your way through the extensive but useful and important tutorial mode at the beginning of the game, which introduces you to pretty much every aspect of gameplay, you're unleashed on a house, your house, which you must clear room by room of Elebits, using some of them to power lighting and various other devices, which in turn will release Power Elebits that will upgrade the power of your Capture Gun, which will allow you to move heavier objects, which will allow you to find more Elebits. And so it goes. Each area of the house, that is to say, each level, has a time limit and various goals you must meet - essentially to find a certain amount of Elebits, and in some areas, to keep the noise below a certain level (meaning you can't just randomly thrash around the furniture.. you have to be a bit more subtle while still being mindful of the time limit).

The controls are pretty straightforward - analog stick on the nunchuck to move around the room, Wiimote as a pointer for the Capture Gun (with target reticule onscreen) and trigger to fire the gun. When you want to open doors or cupboards, you click on them and twist the Wiimote, which is a nice touch, and can be done with simple gestures. Be careful not to yank too hard, though, or the door will bounce shut again - something I did quite often, being the clumsy oaf I am.

It's a lot of fun, Eledees. Perhaps there might be some long term issues with replayability, but the complexity of the environments, the ability to unlock freeplay modes, and the even better facility to create and share levels over wi-fi, not to mention the two player mode, all add up to value for money.

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